Joined 6/22/2013, 4:38:02 PM has 245 karma
Working on 3D rendering on the web and native. www.willusher.io
Building, Shipping and Debugging a C++ WebAssembly App
From 0 to glTF with WebGPU: Basic Materials and Textures
GPU compute in the browser at the speed of native: WebGPU marching cubes
No installation required: how WebAssembly is changing scientific computing
From 0 to glTF with WebGPU: Rendering the Full glTF Scene
From 0 to glTF with WebGPU: Rendering the first glTF mesh
From 0 to GlTF with WebGPU: The First Triangle – Updated for Chrome 113 Release
Show HN: An Interactive GPU/CPU Path Tracer on DXR/Vulkan/Metal/OptiX/Embree
The Vis 2020 Streaming Infrastructure
A Dive into Ray Tracing Performance on the Apple M1
From 0 to GlTF with WebGPU: The First Triangle
The RTX Shader Binding Table Three Ways
Show HN: An Interactive Rust/WebASM/WebGL Marching Cubes Implementation
Show HN: Rtobj – An example interactive Embree/OptiX/DXR path tracer
Show HN: A WebGL EWA Surface Splatting Renderer
Distributed Rendering with Rust and Mio
Rendering an Animation in Rust