by bob1029 on 6/12/2025, 4:00:52 PM
by energywut on 6/12/2025, 3:41:02 PM
I wonder if it can play through MyHouse.wad. Which, if you haven't seen before, is an incredible art piece.
https://www.youtube.com/watch?v=5wAo54DHDY0
If you've read House of Leaves, do yourself a favor and check it out.
by ngrilly on 6/12/2025, 5:57:16 PM
Finally, a good example of a modern C# code base that is open source, and that doesn't look like the equivalent of J2EE in C#.
by Cieric on 6/12/2025, 2:41:57 PM
This looks interesting and I'm going to take a look later. Just a minor nitpick up front though, I think the performance graph should be a bar graph instead of a line graph. Mainly since the in-between states don't have much meaning as you can't be half way between 2 different gpus.
by _0ffh on 6/12/2025, 5:09:49 PM
It's a Doom engine, and they missed the opportunity to call it "Hellion"??
by dimitropoulos on 6/13/2025, 12:16:01 AM
the Doom in TypeScript types project wouldn't have been possible without Nick and Helion - I owe Nick a huge thanks! He helped with some of the more obscure parts of the engine and also helped make a super small WAD that is what the game eventually ran in.
Legend.
by yodon on 6/12/2025, 2:39:35 PM
Impressive C# performance!
by bee_rider on 6/12/2025, 3:05:28 PM
Finally I can play Doom on my 2khz monitor.
by mawadev on 6/12/2025, 6:00:31 PM
The Benchmarks look a bit sketchy... is the frame uncapped for all the other engines and has vsync been disabled? It's a very odd graph to look at, but great performance regardless
by reverseblade2 on 6/13/2025, 4:57:20 AM
I have seen some use case for MemoryStream, why not use RecyclableMemorysStream instead?
by thomasqbrady on 6/12/2025, 3:24:42 PM
How does licensing work, here... could you use this to develop an indie game and sell it?
by patrick4urcloud on 6/12/2025, 4:15:41 PM
i will give a try.
by neuroelectron on 6/12/2025, 6:21:05 PM
FPSes aught to update the screen every millisecond. Why isn't this more common?
I am curious if the author considered use of the built-in numerics library over hand-rolling types like Vector4F.
All of the methods defined here:
https://github.com/Helion-Engine/Helion/blob/20300d89ee4091c...
Are available in the kitchen sink:
https://learn.microsoft.com/en-us/dotnet/api/system.numerics...
Same idea applies to methods like GetProjection, which could be replaced with methods like:
https://learn.microsoft.com/en-us/dotnet/api/system.numerics...
Advantages of using this library are that it is uses intrinsics (SIMD) to accelerate operations. There is a lot of Microsoft money & time that has been invested into these code piles.