• by MacNCheese23 on 5/12/2025, 3:36:17 PM

    Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

    That is very much removed from any MMORPG type of communication.

    One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

  • by ricardobayes on 5/12/2025, 3:08:19 PM

    Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.

  • by MJGrzymek on 5/12/2025, 5:39:31 PM

    I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)