• by username256 on 4/16/2025, 8:07:00 AM

    The shader code in Chroma looks to be a direct copy/paste from this old repo: https://github.com/Chman/ColorBlindr/blob/master/ColorBlindr....

    I don't see it being referenced anywhere but maybe I'm mistaken.

  • by maxnoe on 4/15/2025, 3:52:51 PM

    Not for gaming, but this was developed for checking plots: https://github.com/hdembinski/monolens

    And works cross platform.

  • by Pet_Ant on 4/15/2025, 9:09:20 PM

    I have used Chromatic Vision Simulator on my iPhone with a camera to check for colour-blind accessibility of board games.

    https://apps.apple.com/us/app/chromatic-vision-simulator/id3...

    It's free. I'm unaffiliated, just a happy user in the past.

  • by Thaxll on 4/15/2025, 3:39:01 PM

    Ubisoft is on the forefront for accessibility.

  • by sph on 4/16/2025, 9:34:04 AM

    Stupid question for colour-blind gamers: why do accessibility options in games remove and mute colours to simulate colour blindness types? (i.e. protanopia, deuteranopia, etc.)

    I imagine if you can’t perceive some colours, you want hue shift or boost, not to actually remove colours so it looks like what you already are seeing. Feels a bit like muting all sounds to help one with auditory deficiencies. What am I missing here?

  • by fidotron on 4/15/2025, 4:20:56 PM

    Does anyone have any insight into how tools for simulating color blindness would fit into workflows?

    For example, in this case presumably the QA team play in different modes and provide feedback about things which aren't going to work, but that is a very different universe than web or mobile app design.

  • by ano-ther on 4/15/2025, 10:29:06 PM

    Does anyone know a tool that assessed which type of colorblindness you have? The tool here seems great, but when I want to explain to people how I see colors, I don’t know which deficiency to choose.

  • by w4rh4wk5 on 4/15/2025, 3:36:14 PM

    Alternatively, one could just use this shader for post-processing in their engine: https://www.shadertoy.com/view/XdtyzM

  • by charcircuit on 4/15/2025, 3:51:31 PM

    This seems overly complex. Why require input passthrough?

    It seems simpler to make an OBS plugin that way you are able to reuse a lot of work that already exists for game capture and post processing.

  • by gjsman-1000 on 4/15/2025, 3:10:40 PM

    They aren't using GitHub correctly, so they have the installer for Windows in-tree.

    https://github.com/ubisoft/Chroma/blob/main/Release/Chroma_s...