• by jaustin on 1/27/2025, 10:04:12 AM

    Did you look at Mattercraft? https://zap.works/mattercraft/ - the team that are building it have been delivering mixed reality experiences across platforms in Zappar for a long time and it's very complete.

  • by GlacierFox on 1/27/2025, 9:01:30 AM

    This looks really impressive well done on creating the editor. You've explained it three times to me - in the initial post, on the website and here in the comments but I've still had trouble fully grasping the solution fully.

    Correct me if I'm wrong but is this essentially a really simple to use abstraction over the common tools used to create mixed-reality environments? Just import your assets and pick from some common interaction methods to test stuff your more quickly? If so, this looks really great.

  • by garyfirestorm on 1/27/2025, 8:23:41 AM

    Your landing page doesn’t really explain the stuff you wrote here. Why should I use this instead of Unity and meta simulator?

  • by MutedEstate45 on 1/27/2025, 10:05:29 AM

    Great work! The visual elements are very impressive. Would you say this tool is suitable for prototyping, especially for someone with development experience but no prior AR experience?

  • by chungus on 1/27/2025, 8:31:05 AM

    Do you think it's just frustrating in the Meta landscape? I've been playing around with stuff I find on the "Linux VR Adventures wiki" [1]

    I've got a different, (not meta) VR HMD, and am running things using Envision and Stardust XR.

    Excuse me if none of this applies to mixed reality.

    [] https://lvra.gitlab.io/docs/fossvr/

  • by jimmySixDOF on 1/27/2025, 8:55:31 AM

    Interesting to see this happening more and more with regard to diy hackit together because I couldn't find it elsewhere type solutions.

    There is also Ian Curtis from Niantic who built a ThreeJS editor in bolt.new over a few sessions.

    On-the-Fly-AI-UI here we come !!

    https://thebrowserlab.com/ https://x.com/XRarchitect

    Edit: on closer inspection this is actually pretty polished set of prefabed UI/interactions fit for spatial AR needs more than something hacked out overnight (see html23.com which is nice but just a slice of this project) so will need to drop in some glb files and play with it a bit to compare it with say a ShapesXR or Spline or Bezi etc but like what I see so far !!!

  • by verdverm on 1/27/2025, 4:19:41 PM

    I really liked the Mixed Reality Toolkit (MRTK) that was co-built with the Hololens. So sad Microsoft canned the hardware and the team at the same time. Still feel like they were ahead of the time, still my favorite VR/XR/AR experience hands down.

    Talk on prototyping AR experiences: https://www.youtube.com/watch?v=Wythtg38o0M

    Some people keeping MRTK-Unity alice: https://github.com/MixedRealityToolkit/MixedRealityToolkit-U...

  • by mncharity on 1/27/2025, 6:08:45 PM

    One nice thing about global state management (re "our custom C# Redux implementation"), is you can backtrack and replay altered input logs. So inputs with diverse latencies (eg keys with speech or vision or gestures) can be combined (silly example: click item while saying "trash"). You can react promptly to a click action, and then backtrack when 1000 ms later you find out that was instead a click+"trash" action. Or when incremental tts updates from "launch the missiles" to "lunch is mussels, in butter".

  • by macguillicuddy on 1/27/2025, 1:03:51 PM

    Great work :-) Sending love from the Zappar team - we're firm believers that AR/VR needs more great tooling!

  • by mouse_ on 1/27/2025, 12:27:28 PM

    this is the first site ever that has made my phone lag

  • by chaosprint on 1/27/2025, 9:40:24 AM

    super cool and hello from Oslo

    just a small comment: is it possible to provide a sign up with Google?

    I found myself spoiled by this shortcut already

  • by harrison_clarke on 1/27/2025, 4:33:00 PM

    is there a reason that this is a stand-alone tool, rather than a pile of Unity editor scripts?

    i always liked the immediate-mode UI in unity. some people can't stand it, so i can see that being the reason

  • by Animats on 1/27/2025, 8:34:40 PM

    Ad.