by jaustin on 1/27/2025, 10:04:12 AM
by GlacierFox on 1/27/2025, 9:01:30 AM
This looks really impressive well done on creating the editor. You've explained it three times to me - in the initial post, on the website and here in the comments but I've still had trouble fully grasping the solution fully.
Correct me if I'm wrong but is this essentially a really simple to use abstraction over the common tools used to create mixed-reality environments? Just import your assets and pick from some common interaction methods to test stuff your more quickly? If so, this looks really great.
by garyfirestorm on 1/27/2025, 8:23:41 AM
Your landing page doesn’t really explain the stuff you wrote here. Why should I use this instead of Unity and meta simulator?
by MutedEstate45 on 1/27/2025, 10:05:29 AM
Great work! The visual elements are very impressive. Would you say this tool is suitable for prototyping, especially for someone with development experience but no prior AR experience?
by chungus on 1/27/2025, 8:31:05 AM
Do you think it's just frustrating in the Meta landscape? I've been playing around with stuff I find on the "Linux VR Adventures wiki" [1]
I've got a different, (not meta) VR HMD, and am running things using Envision and Stardust XR.
Excuse me if none of this applies to mixed reality.
by jimmySixDOF on 1/27/2025, 8:55:31 AM
Interesting to see this happening more and more with regard to diy hackit together because I couldn't find it elsewhere type solutions.
There is also Ian Curtis from Niantic who built a ThreeJS editor in bolt.new over a few sessions.
On-the-Fly-AI-UI here we come !!
https://thebrowserlab.com/ https://x.com/XRarchitect
Edit: on closer inspection this is actually pretty polished set of prefabed UI/interactions fit for spatial AR needs more than something hacked out overnight (see html23.com which is nice but just a slice of this project) so will need to drop in some glb files and play with it a bit to compare it with say a ShapesXR or Spline or Bezi etc but like what I see so far !!!
by verdverm on 1/27/2025, 4:19:41 PM
I really liked the Mixed Reality Toolkit (MRTK) that was co-built with the Hololens. So sad Microsoft canned the hardware and the team at the same time. Still feel like they were ahead of the time, still my favorite VR/XR/AR experience hands down.
Talk on prototyping AR experiences: https://www.youtube.com/watch?v=Wythtg38o0M
Some people keeping MRTK-Unity alice: https://github.com/MixedRealityToolkit/MixedRealityToolkit-U...
by mncharity on 1/27/2025, 6:08:45 PM
One nice thing about global state management (re "our custom C# Redux implementation"), is you can backtrack and replay altered input logs. So inputs with diverse latencies (eg keys with speech or vision or gestures) can be combined (silly example: click item while saying "trash"). You can react promptly to a click action, and then backtrack when 1000 ms later you find out that was instead a click+"trash" action. Or when incremental tts updates from "launch the missiles" to "lunch is mussels, in butter".
by macguillicuddy on 1/27/2025, 1:03:51 PM
Great work :-) Sending love from the Zappar team - we're firm believers that AR/VR needs more great tooling!
by mouse_ on 1/27/2025, 12:27:28 PM
this is the first site ever that has made my phone lag
by chaosprint on 1/27/2025, 9:40:24 AM
super cool and hello from Oslo
just a small comment: is it possible to provide a sign up with Google?
I found myself spoiled by this shortcut already
by harrison_clarke on 1/27/2025, 4:33:00 PM
is there a reason that this is a stand-alone tool, rather than a pile of Unity editor scripts?
i always liked the immediate-mode UI in unity. some people can't stand it, so i can see that being the reason
by Animats on 1/27/2025, 8:34:40 PM
Ad.
Did you look at Mattercraft? https://zap.works/mattercraft/ - the team that are building it have been delivering mixed reality experiences across platforms in Zappar for a long time and it's very complete.