• by evacilei on 9/11/2024, 9:44:44 AM

    Pretty good post, tbh I gave up on the idea of using Rust for game dev. C++ just let's you be productive, and there are more solid available libraries from the get go. Also just adding all of the dependencies manually is not that big of a deal because they usually don't change much for games (stb, sdl, glfw, etc).