• by Lerc on 9/9/2024, 6:29:08 AM

    This has popped up because

    Microui+fenster=Small GUI https://news.ycombinator.com/item?id=41477446

    Was posted in the last day.

    In that thread I suggested that API compatibility would be the way to go for more esoteric platforms, Since there's already comments here about BSD and Android targets.

    All you need is

        struct fenster {
          const char *title; /* window title */
          const int width; /* window width */
          const int height; /* window height */
          uint32_t *buf; /* window pixels, 24-bit RGB, row by row, pixel by pixel */
          int keys[256]; /* keys are mostly ASCII, but arrows are 17..20 */
          int mod;       /* mod is 4 bits mask, ctrl=1, shift=2, alt=4, meta=8 */
          int x;         /* mouse X coordinate */
          int y;         /* mouse Y coordinate */
          int mouse;     /* 0 = no buttons pressed, 1 = left button pressed */
        };
    
        int fenster_open(struct fenster *f)
        int fenster_loop(struct fenster *f)
        void fenster_close(struct fenster *f) 
        void fenster_sleep(int ms)
        int64_t fenster_time() 
        fenster_pixel(f, x, y) 
        uint32_t px = fenster_pixel(f, x, y); 
    
    A bit more for audio, but that's really it's own little API

    As a mimimal API for doing interactive apps, it's hard to beat. I can see hobbyists who make their own operating systems taking advantage of this to get things working quickly.

  • by felipefar on 9/9/2024, 12:49:19 AM

    Nice work! It wouldn't be much work to support Android with this library and keep the single source file, since the addition of native_app_glue. It'd require just an AndroidManifest.xml, and the API communication can be done by calling the functions provided by the NDK or in the worst case by calling JNI.

  • by immibis on 9/8/2024, 10:41:11 PM

    You might want to use CLOCK_MONOTONIC on POSIX or changing the system time will screw up the refresh rate or freeze the window completely.

  • by unwind on 9/9/2024, 6:07:43 AM

    Very nice and very straight-forward. I really liked the part on getting "Doom" to run, impressive how easy such porting is now!

    Any low-level C is kind of catnip for the old SO-powered part of my brain, but did not spend a lot of time and got a lot of confidence.i did find this bug:

        memset(f->buf, rgb, f->width*f->height*sizeoof(*f->buf));
    
    This will not work to set a color in the general case (`rgb` is `uint32_t`) since `memset()` only uses the lower `CHAR_BIT` bits of the value, it is setting the memory byte by byte. For black or white it will work! :)

  • by onetom on 9/9/2024, 5:37:47 AM

    Would it work on NetBSD/OpenBSD/FreeBSD/GhostBSD too?

    Because if it does, it would worth mentioning it in the readme.

    In Plan 9, Rio, the window manager, does a similar thing; it exposes a framebuffer to the process running in a window, simply as the /dev/draw device file, iirc.

  • by mrpippy on 9/8/2024, 11:34:45 PM

    In the Mac/AppKit implementation it would be interesting to try using wantsUpdateLayer: and updateLayer: instead of drawRect. That should be more efficient.

  • by password4321 on 9/9/2024, 2:57:19 AM

    TIL: Our goal here is to have a framebuffer for a single window that would run and look the same on Linux, Windows and macOS.

    Basically re-implementing enough SDL from scratch to run Doom, nice!

  • by igtztorrero on 9/9/2024, 2:22:23 PM

    WASN + Fester, for Browser, it is possible?