• by wmf on 4/26/2024, 1:59:40 AM

    The binary thinking around "uses AI" or doesn't is going to burn down indie gaming if it continues. Review-bombing games for having 0.1% AI-generated content doesn't benefit anyone but it's the kind of pointless crusade that gamers love.

  • by jameshart on 4/26/2024, 2:07:25 AM

    I'm amazed that anyone thinks this is surprising. The biggest differentiator in terms of games' perceived quality is the quantity and overall 'slickness' of their content - artwork, characters, backgrounds, copy.... Of course developers are going to take the shortcut to add more high quality content to their games.

  • by metalrain on 4/26/2024, 2:10:35 AM

    I would assume real number is much higher.

    Games have for decades used generation as source for content, now available methods are just more complex.

  • by bjterry on 4/26/2024, 3:16:03 AM

    It's interesting that Valve's policy requires disclosure of AI generated code:

    > Any kind of content (art/code/sound/etc) created with the help of AI tools during development.

    But that none of the categories the author of this post identified included code, only visual, audio and text content.

  • by justinhj on 4/26/2024, 3:13:40 PM

    Glad to see Valve figured out a fair solution to this. Gen AI opens up game dev to more people which is a good thing. Coders can use it silently in the background with impunity but visual and audio creators cannot. I expect as the tools become more widespread we will see more games and a lot of them will not be good, because the gameplay and the current trends the gaming community, determines what is successful .

  • by srackey on 4/26/2024, 2:03:09 AM

    GenAI will continue to be used. People will just learn to hide it better. Eventually it will all be GenAI and you’ll be none the wiser.