by jaaron on 4/4/2024, 12:31:51 AM
by derelicta on 4/4/2024, 2:21:41 PM
I did expect MMOs to have fairly complex architectures but damn. I have nothing to compare it against but it still makes me slightly dizzy.
by ukuina on 4/4/2024, 4:41:43 AM
I appreciate when teams provide such a detailed write-up of their tech stacks. The callouts to bad choices and recovery (e.g., Nomad) is also refreshing to see.
Thank you for the share!
by eliasson on 4/4/2024, 7:22:05 AM
Thanks for sharing! I really enjoy reading these types of articles.
I was a bit surprised to see Perforce being used (I'm not a game developer), I have not come across it since the early 2000s. From what I recall it was very good dealing with merges.
by namaljayathunga on 4/8/2024, 1:05:30 PM
Thanks for sharing! It is really helpful to learn System Design.
by speps on 4/4/2024, 8:15:21 AM
Where I used to work they patented the way the servers are kept busy so careful on what you end up implementing for that...
A survey of all the services, components, libraries and languages that went into building Palia: a cozy MMO.