• by tomsmeding on 1/12/2024, 8:09:12 PM

    That 4K render of an iPhone screen is so uselessly accurate it's great.

  • by DiabloD3 on 1/12/2024, 9:20:16 PM

    Neat, but I kinda wish manufacturers would quit making cursed displays like this.

    Either follow the existing convention, or try your best to hide the subpixels entirely.

  • by zamadatix on 1/12/2024, 11:39:39 PM

    This seems to treat one white dot as a green subpixel which bleeds 25% into the diagonally 4 adjacent red/blue subpixel. I've always seen pentile subpixels represented as groups of 2 element subpixels https://geometrian.com/programming/reference/subpixelzoo/squ... or diamond shaped gorups of 4 subpixels, 2 of which are green https://global.samsungdisplay.com/wp-content/uploads/2021/11.... In either case, the green subpixels tend to be smaller in response to their increased prevalence.

  • by Retr0id on 1/12/2024, 11:27:07 PM

    The colour tinting of the mac icon and folder examples implies that their code isn't accounting for gamma curves properly, I might see if I can contribute a fix.

  • by mikaelaast on 1/13/2024, 9:45:11 AM

    I love this. I tried doing sub-pixel simulation for a tool I created (screenstab.com if anyone’s interested – yeah I know, shameless plug, etc.). I ended up abandoning the sub-pixel aspect in my shader because of the distracting patterns caused by the Moire effect.