by RossBencina on 12/11/2023, 2:54:57 AM
Going more in the computational geometry direction, in addition to some interesting algorithms in the Graphics Gems series:
O'Rourke, "Computational Geometry in C 2e". Deals with the basics in a principled way. Start here for fundamentals like a good algorithm for intersection of two lines, or inside/outside polygon tests (don't depend on garbage blog posts for well studied fundamentals like this). The book's webpage is https://www.science.smith.edu/~jorourke/books/compgeom.html
Ericson, "Real-Time Collision Detection". Deep dive into practical collision detection algorithms.
And for Shaders, check out Inigo Quilez and ShaderToy:
- https://www.youtube.com/@InigoQuilez
You should be able to get your hands dirty pretty quickly implementing cool things on ShaderToy.
by wizzerking on 12/10/2023, 12:07:10 PM
GPU Gems https://github.com/yyc-git/MyData/blob/master/3d/GPU%20Gems/...
https://www.nvidia.com/en-us/drivers/gpu-gems-home/
Free Computer Books https://freecomputerbooks.com/
Other free book sites https://freecomputerbooks.com/otherBooks.html
Some computer & Machine Learning Free Books Creative Commons License
Graphics Gems Series Use ayour favorite search engine https://www.intechopen.com/
by agarren on 12/10/2023, 6:12:10 PM
There was a similar post a week or two back, and many of the responses mentioned scratchapixel [0]. It seems like a solid recommendation, and I got lost in a couple of the links.
by abhi9u on 12/10/2023, 11:41:23 AM
Ray Tracing in One Weekend: https://raytracing.github.io/
by vineyardlabs on 12/11/2023, 9:12:11 PM
Personally I've recently discovered the YouTube channel Acerola [1], who works as a graphics programmer at Intel I believe and posts highly technical but also entertaining videos on real world rendering/shader techniques that are actually in use in games.
There's also pbr, which I understand is a legit professional level physically based rendering engine that is fully open source and documented in the form of this text[2].
[1] https://www.youtube.com/@Acerola_t [2] https://pbr-book.org
by barrysteve on 12/10/2023, 7:38:23 PM
LearnOpenGl.com
Possibly a smidge outdated.
Goes from blank window to rendering 3d meshes with advanced lighting techniques (HDR, SSAO and more).
Heped me understand shader pipeline, so I recommend it.
by karmakaze on 12/10/2023, 4:57:52 PM
I was just thinking along these same lines and found myself considering using raylib (building on SDL2) for a small/fun side project.
It has bindings for Zig so that might be a good combo, having used neither :-) The list of language bindings is impressive[0].
[0] https://github.com/raysan5/raylib/blob/master/BINDINGS.md
by ttoinou on 12/10/2023, 7:35:45 PM
1000% Shadertoy.com
The book of shaders or youtube tutorials about shadertoy
by z303 on 12/11/2023, 4:17:51 PM
Tiny Code Christmas just started today. That is geared towards beginners in the demoscene and everyone is very friendly
by beeburrt on 12/10/2023, 7:24:37 PM
Here's a free book:
https://www.gabrielgambetta.com/computer-graphics-from-scrat...
by beardyw on 12/10/2023, 12:23:46 PM
I made earth globe for something I was building on the web. You can get good map points and you can (should) use three.js Very satisfying to see it spin and tilt. Fun.
by doubloon on 12/10/2023, 4:07:53 PM
i think these days one of the quickest ways to ramp up is to subscribe to Chat GPT 4 and ask it "please help me write a graphics program to draw a cube", or some other simple example, then ask it to explain each piece of code and what it is doing.
by brudgers on 12/10/2023, 6:54:32 PM
Processing.org
Essentially the title. I wanted to explore something different to what I’m doing on a daily basis.
Can you recommend good resources? Books work best for me but I’m open to anything. The more practical the better.