by trynewideas on 2/12/2023, 4:37:09 PM
by jahnu on 2/12/2023, 2:17:39 PM
Nice!
Reminds me of this amazing (for the time) book which taught me a ton about the topic when I was in my first year at uni learning c++
https://books.google.at/books/about/Flights_of_Fantasy.html?...
by quintussss on 2/12/2023, 9:46:54 AM
How to create simple but realistic looking flight simulation from scratch with C++.
by teo_zero on 2/12/2023, 9:23:09 PM
I struggled to understand the coordinate system, probably because he puts the ailerons in front of the wings!
One of the citations is brihernandez/SimpleWings; Hernandez is better known as indie dev Why485, creator of Tiny Combat Arena, a throwback flight sim to the A-10 Cuba era. (Of course the reborn MicroProse picked it up.) https://store.steampowered.com/app/1347550/Tiny_Combat_Arena...
Why's GitHub repo is full of useful things for game devs, especially Unity but also C++. https://github.com/brihernandez/Ergo is maybe most relevant to this post for being a C++ implementation of a basic 3D space shooter engine built on raylib.