• by trynewideas on 2/12/2023, 4:37:09 PM

    One of the citations is brihernandez/SimpleWings; Hernandez is better known as indie dev Why485, creator of Tiny Combat Arena, a throwback flight sim to the A-10 Cuba era. (Of course the reborn MicroProse picked it up.) https://store.steampowered.com/app/1347550/Tiny_Combat_Arena...

    Why's GitHub repo is full of useful things for game devs, especially Unity but also C++. https://github.com/brihernandez/Ergo is maybe most relevant to this post for being a C++ implementation of a basic 3D space shooter engine built on raylib.

  • by jahnu on 2/12/2023, 2:17:39 PM

    Nice!

    Reminds me of this amazing (for the time) book which taught me a ton about the topic when I was in my first year at uni learning c++

    https://books.google.at/books/about/Flights_of_Fantasy.html?...

  • by quintussss on 2/12/2023, 9:46:54 AM

    How to create simple but realistic looking flight simulation from scratch with C++.

  • by teo_zero on 2/12/2023, 9:23:09 PM

    I struggled to understand the coordinate system, probably because he puts the ailerons in front of the wings!