by endergen on 1/17/2023, 9:54:21 PM
by Keyframe on 1/17/2023, 10:13:10 PM
With an expensive Quest Pro you could capture your facial expressions using the headset's eye and face-tracking features.
Any more on this?
As for hands - is it able to track hands and fingers only or also an object within a hand? I can see this being useful to 'puppeteer' a 3D object by hand used as a proxy of it... Or a simple object within a hand.
Outside of maybe a cliff-climbing game I struggled with finding a reason for buying a headset at all. This seems like a plausible use for animation.
by pronlover723 on 1/18/2023, 3:21:53 AM
This is extremely cool!
I haven't much of a clue on motion capture. But, the capture I want to do requires feet, hands, face, shoulders, arms, knees, fingers, AND the ability to do it in any position. Curl up in ball. Roll over on the floor. I want to capture more than just a head and hands upright but AFAIK there's no solution under $20k.
See user name. if I want to make pr0n, I need to be able to capture those positions. Is there anything that can do it on the cheap?
by daniel_iversen on 1/17/2023, 9:44:31 PM
That’s cool! What would the typical use case for this be (and why did Shopify build it)?
by ngokevin on 1/17/2023, 9:13:06 PM
Plugging in this one we did for reference a long time ago! Capture + share dances https://blog.mozvr.com/a-saturday-night/
by madlag on 1/17/2023, 10:05:28 PM
Thanks for this! I have been working on something similar for an upcoming education app, record a course and play in the same app with a compact file format (1MB per minute, could be much less with some tricks). You can see a demo here : https://youtu.be/zcHAzQXm3Hg and more at https://explayn.me I will definitely check your lib, and will be happy to switch if it’s better !
by Scalene2 on 1/17/2023, 11:47:03 PM
This could be great for people doing work with various sign languages.
by cmehdy on 1/18/2023, 5:09:10 AM
That's great!
I assume the hand capture (+ head position) doesn't give you enough to apply inverse kinematics reliably (i.e. better than VRchat), is that correct? It's a naive assumption on my part given that wrists aren't captured, but perhaps there are really smart ways to solve this. It feels like it could be a "next step" to have upper-body motion capture.
by klaussilveira on 1/17/2023, 9:09:06 PM
How well does it do with occlusion? Holding, or manipulating an object, and capturing those interactions.
by Mindwipe on 1/18/2023, 12:05:49 PM
This is a really great project, thanks, will definitely have a play with this and it might enable some project prototyping for me that are too small for a proper mocap setup.
by Scalene2 on 1/17/2023, 11:54:59 PM
Oh, while you're here, I recently started exploring the possibility of starting a small shop. When I looked into Shopify I had absolutely no idea how to get started or how much it cost and your website failed to even come close to answering those things in the few minutes I had to investigate. Whereas with SquareSpace provided those answers in seconds.
This is great, well done, and thanks for open sourcing it.
I started to build something like this early last year, but got too busy with another pet project and having a baby. Here's some demos and notes if you're interested. https://twitter.com/convey_it/status/1433163282597171200