> We had to implement techniques like client side prediction, server reconciliation and entity interpolation so that players look smooth when they are moving in the 3D space.
Curious: what kind of tools/frameworks could have helped in shipping to wasm faster and better?
Very interesting gameplay - I played a bit :)
> We had to implement techniques like client side prediction, server reconciliation and entity interpolation so that players look smooth when they are moving in the 3D space.
Curious: what kind of tools/frameworks could have helped in shipping to wasm faster and better?